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Guild Wars 2 Dps Build

Overview

A power DPS build for Catalyst.

Skill Bar

Skill Variants

  • will provide more burst damage than .
  • will exist more impairment than on large hitboxes.
  • is a modest DPS loss if you prefer to avoid conjured weapons, or you lot call back you won't get use out of the 2d one.

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Specializations

Specialization Variants

Replacing Fire with Arcane provides you with extra boon elapsing and a cooldown reduction of attunements and the jade sphere. This means yous could technically provide Quickness Quickness without adjusting your gear, though it would require a different rotation and may non be reliable in existent encounters.

  • When providing Quickness Quickness, you volition also need to use and .


Air can be replaced past Water for a burstier opening, suited to shorter-phased fights such as fractals.

  • You lot should as well run in Fire to build up stacks of Elemental Empowerment faster.

Equipment

Dragon stats Dragon stats gear is an inconsequential amount of extra harm, but gives yous some free vitality.

Consumables

Food:

  • or ascended versions


Utility:

Usage

Rotation fundamentals

Goad's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The primal goal is to cycle through all four elements, activating the Circular Projectile in each element earlier releasing them all with and starting the loop again.


Jade Sphere utilize

During the loop, you besides want to deploy your Jade Sphere in Fire, Air and Water. You do not regain the energy needed to cast them while they are active, so World is used to regain that energy. The sphere does the same amount base damage in each element, but thanks to the impairment buffs y'all gain while in Fire and Air, these attunements are higher priority. also generates stacks of , and and will last longer if used while standing in and .

If you are not using , you could deploy your Jade Sphere in Earth instead of Water if the Protection Protection would exist more valuable than Resolution Resolution.


Glyph of Storms use

should be used either in Fire or Air attunement. Optimal utilize will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Burn down should exist the more efficient pick, but the rotation lines up somewhat awkwardly compared to using information technology in Air, and so consider the following:

  • A dominion of thumb for elementalist is that your last in each stage should be used in Air, so endeavor to proceed an idea of how long you have left when deciding where to employ it.
  • As the more than powerful choice, if you tin line Air up with your target gaining Exposed Exposed this will be greatly beneficial - particularly useful in fractals.
  • If your rotation is not specially tight, you may exist better off just casting at the primeval possible opportunity, whether y'all are in Fire or Air.


Peppery Greatsword utilize

With the pull a fast one on (see the World section below), Earth has the fewest cooldowns to use, and then is the best time to . Summon later on using and (if available) and use then drib the weapon and go along your rotation. The adjacent time you achieve Earth, pick the second Greatsword up and repeat.


Burn

In Burn you want to utilise:


Water

In Water you desire to employ:

  • - apply if available, but don't delay your attunement swap for it


Air

In Air you want to use:

  • .


Earth

In Earth you lot desire to apply:

  • - as is your near powerful autoattack, it is a practiced thought to delay this until your attunement swap is available, so use and immediately bandy (this will not interrupt the bandage)
  • - use if available, but don't delay your attunement swap for it

Rotation instance

While you lot have opportunities to adjust the element order as needed, in most cases yous desire your outset ii attunements to exist Burn down and Air, followed by Water and lastly Earth. Your option of starting attunement is largely upwardly to yous, merely it might be best to base it upon which y'all wish to open up with.


Opener in Air

  1. - swap to Fire Attunement Fire Attunement one time the bandage begins


Fire


Water


Earth

  1. - drop Fiery Greastword immediately after the cast
  2. until Air Attunement is available
  3. - swap to Air Attunement Air Attunement once the cast begins


Air

  1. equally soon every bit it becomes available once more
  2. as presently as you hit maximum energy
  3. Fire Attunement Fire Attunement when available
  4. Return to the starting time of the Burn down Section

Keep looping between the four elements, following the advice in the Rotation fundamentals department and adjusting as necessary.


Video case (different rotation)

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Guild Wars 2 Dps Build,

Source: https://metabattle.com/wiki/Build:Catalyst_-_Power_DPS

Posted by: barberthiandes.blogspot.com

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