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Final Fantasy Free To Play

Bring together Over 25 Million* Players Worldwide! With the expanded Free Trial, new players can embark on an unforgettable adventure all the manner to level lx with no restrictions on playtime.

* Full number of accounts across Japan, North America, Europe, Oceania, Cathay, and Republic of korea.
Too includes Complimentary Trial accounts.

Commencement your run a risk in FFXIV today!

Take a chance through ii award-winning games for FREE!

Hydaelyn—a vibrant planet blessed by the Lite of the Crystal. Amid azure seas, encompassing the westernmost of the Three Great Continents, there lies a realm embraced by gods and forged by heroes. Her proper noun...Eorzea. It is here that your tale unfolds. Beckoned by the Mothercrystal—the source of all life—you must embark upon a quest to deliver the country from an eternity of Darkness.

Choose your favourite race and make your own graphic symbol!

Choose your race, clan, and gender equally you freely customise your appearance down to the finest item!

The Gratis Trial has 14 different jobs to option from, including some fan favourites from throughout FINAL FANTASY history!

  • Paladin

    For centuries, the elite of the Sultansworn have served every bit personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women ally exquisite swordplay with stalwart shieldwork to create a mode of combat uncompromising in its defence force. Clad in bright silver armor, they charge fearlessly into battle, ever ready to lay downwards their lives for their liege. To be a paladin is to protect, and those who cull to walk this path will become the iron foundation upon which the party'south defense is congenital.

  • Warrior

    On the northernmost border of Abalathia's Spine exists a mount tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women acquire to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In old times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the forepart lines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where information technology remains to this day.

  • Dark Knight

    The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Nevertheless even the holiest of men succumb to the darkest of temptations. None dare to administer justice to these sacrosanct elite residing outside the accomplish of the law. Who, so, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few have up artillery to defend the downtrodden, and not fifty-fifty the holy priests and knights can escape their judgment. Pariahs in their ain land, they are known by many every bit "dark knights." These sentinels comport no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.

  • White Mage

    White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, human began perverting its powers for self-proceeds, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art later on became forbidden, it is now in the midst of a revival at the easily of the Padjal, called of the elementals. Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

  • Scholar

    In an age long past, when flesh flourished nether the radiance of arcane mastery, the isle of Vylbrand was home to a metropolis-state called Nym. Though the history of that age tells of countless wars waged with world-shattering incantations, it was the brilliant strategic maneuvering of Nym'due south scholars that allowed their mundane army of mariners to throw dorsum would-be conquerors time and again. These learned men and women defended the liberty of their tiny nation with their unique command over spell-weaving faeries, utilising the creatures' magicks to heal the wounded and bolster the strength of their allies.

  • Astrologian

    E'er has man coveted knowledge, and none more than so than that of his fate. Thus did he labour to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, just to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen backdrop. Thus was astromancy born—a new grade of magick which grants its users power over fate. Employing a star world and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

  • Monk

    Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks — ascetic warriors as dreaded by foes on the field of battle equally the city-state's bully pikemen. The monks comprised an guild known equally the Fist of Rhalgr, and it was to this god — the Destroyer — that they devoted their lives of worship. Past mastering seats of power within the torso known as chakra, they are capable of performing extraordinary physical feats.

  • Dragoon

    Of all the things that are symbolic of the nation of Ishgard, few are more recognised than the dragoon. Built-in amidst the timeless disharmonize between men and dragons, these lance-wielding knights have developed an aerial style of gainsay, that they might better pierce the scaled hides of their mortal foes. Taking to the firmament equally though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative ability that characterises the dragoon.

  • Ninja

    Hailing from the state of war-torn lands of the Far East, the hush-hush arts of the ninja were born of necessity, and have since given ascension to a unique breed of highly-trained combatants. Able to dispense the vital energies of the land, the air, and living beings, they manifest their ability through the weaving of signs, unleashing a wide array of attacks confronting their foes. Chief the arts of the ninja and acquire to bend the tide of battle to your will.

  • Bard

    The word "bard" commonly puts folk in mind of those itinerant minstrels, fair of vocalism and nimble of finger, who earn their coin performing in taverns and the halls of great lords. Few know, however, that bards in fact trace their origins back to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions. In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to groovy feats and granting peace unto those who lay upon the precipice of decease.

  • Machinist

    The state of war with Dravania rages on, fell and unrelenting. With no terminate in sight, the holy see grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to engineering to protect her sons and daughters. Great cannons and ballistas at present line the city walls, plucking dragons from the sky. Following the instance of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of avant-garde armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist.

  • Blackness Mage

    In days long past, there existed an occult and arcane art known every bit black magic — a strong magic of pure subversive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Still swell power served to decadent the judgment of mortal man, then he unknowingly ready out upon the path of ruin. Adventurers who take the black will become agents of destruction, capable of annihilating those who oppose them through piffling more than the force of their will.

  • Summoner

    The beast tribes of Eorzea worship and summon forth beings known as primals, amongst which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the urban center-states of Eorzea see these beings every bit a grave threat to their commonage survival. In times immemorial, at that place lived mages who had non only the power to summon the primals, just also the means to transmute the primals' essences, thus binding them to their will. Known simply as summoners, the being of these men and women and their arcane fine art have been all just lost to the ages.

  • Blue Mage (Limited Chore)

    A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. Merely can he exist trusted, or is he only a con artist looking to make a quick gil?

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PARTY Boxing PARTY Battle

Join forces with your friends to overcome countless challenges and share the glory!

Form parties with other adventurers, raid dungeons, and defeat monsters together! Choose the content you desire to experience and you lot'll exist smoothly matched with others challenging the same goal. Whether starting solo, or with friends, y'all'll be on the path to victory in no time!

Take information technology easy and play the game your style — whether that'southward crafting, fishing, or finding the perfect outfit.

Life in Eorzea offers much more than just fighting!
Tedious down and get fishing, arts and crafts items, or take screenshots decked out in stylish gear with your friends!
Enjoy the globe of FFXIV at your own footstep.

From carte du jour games to chocobo racing, in that location's plenty of entertainment waiting for you.

Play fun mini-games whenever you lot take time between your adventures.
At the Gold Saucer amusement venue, you can accept function in matches from the popular Triple Triad card game, have a go at chocobo racing, or even try out Doman mahjong!

It's never too late to join the take chances!

  • Hall of the Novice

    Larn the basics of battle and the unique playstyles of each office. Main the bones approach to boxing and put it to use on your journey!

  • Mentor Organisation

    Seek out these experienced players for answers to mutual questions and assistance in clearing content. Take reward of the EXP boost gained while adventuring with mentors!

  • Preferred Worlds*

    You can do good from playing on a Preferred World*, inside which beginner-friendly bonuses are practical such as a double EXP heave.

    * Depending on the situation in each World, there may be times when no Preferred World is designated in a given Data Eye and we may identify limitations on the creation of new characters.

Experience an evolving world that has won over 160 awards beyond the earth!

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Final Fantasy Free To Play,

Source: https://freetrial.finalfantasyxiv.com/

Posted by: barberthiandes.blogspot.com

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